

These combo obstacles require you to hit two buttons simultaneously. So if you see a loop made of squiggly lines, you'll need to hit both R1 and the X button. After a few hours of play, the combo shapes become second nature.ĭepending on your skill at passing these obstacles, Vibri will evolve or devolve as you play. The rabbit form will transform into a winged prince if you're doing well or to a frog or worm if you're constantly mistiming your moves. Timing plays an extremely important role in vib-ribbon. The levels and shapes are all based on whatever music track is currently playing. The songs that come with the game are full of tempo changes and other musical tricks that make the levels interesting. But the game gets really wild when you start popping your own music into the PlayStation. The game will generate levels based on the beat and tempo of any track you give it. Slower songs usually result in slow-moving levels that are fairly easy to complete, while dropping some up-tempo tracks will make Vibri's job extremely difficult. The game requires extreme concentration, and after a while you get completely absorbed in the game.

It feels as though your button-pushing is keeping the music going (which, technically, it is), and you feel compelled to keep the beats rocking for as long as you possibly can. The graphics are another interesting part of vib-ribbon. The entire game is drawn in a line-based style, giving the game a very Tempest-like vector graphics look. The simplistic style barely taxes the PlayStation's hardware to be sure, but it gives the game a very defining look that definitely adds to the game.
